4.+ID+Team

**I hope everyone else in excited about doing a ToonDoo project! Here is one that I created to get a feel for what ToonDoo can do (and what I can do within the site):**




 * The entire process, from creating an account to printing a finished product, took about 30 minutes.

Now, on to the //real// work.

I am interested in either the Graphics Design job or the Multimedia Producer. I can, if necessary, do the Production Manager job. I do well in leadership positions, but I don't feel like I //need// to be the leader. At the last school that I worked at I was department chair for 6 years (out of the 10 that I was there) not because I wanted to be department chair (I kept offering it to any one) but because no one else would take it! there were two reasons no one else wanted the job - I was doing a good job; and no one else wanted to go to all of the meetings that I attended. My point, if I have one, is that I can do the production manager job if no one else feels like they can.

My approach to learning is that I am here to guide students rather than feed them information. I believe that students learn more and are more interested when they are active participants in the learning process. To this end, I mix in a lot of different activities during my class time. I include time where they can work with others, either in pairs or in small groups. Sometimes I let them choose the groups and there are times when I choose the groups (or even let a deck of cards pick the groups). Most of the projects in my class are open ended projects. We review what has to be included and then I let the students decide individually how the want to show me what they've learned. I have found that this increases their interest level and the students produce some amazing results. Now, I do guide them along the way and offer suggestions that can help them when they are stuck, but I try to get them make their own decisions.

The ID model that I would lean towards is the Dick and Carey model. The reason that I would choose that model is because of how structured it is. I feel that for my first time truly designing instruction, I would prefer something more linear. I think that the Kemp, Morrison, and Ross model would be a more "natural" approach for someone with a strong understanding of the different steps involved as they could start with the part that they either think is most critical or is their "inspiration." Although I feel Dick and Carey would be easier to begin with, I am open to using Kemp, Morrison, and Ross if someone has a strong understanding of ID and can lead us through it.

I am not sure how much of an "expert" I am, but I do enjoy playing around with sites like ToonDoo to see what I can do. I included the lab safety cartoon to show what I can do. I can tell you that the hardest thing isn't the creation of the cartoon, but developing the concept. Unlike BookBuilder, we have very limited space to work with. We have at most 3 panels to get a concept across. Three panels allows for more action/change, but limits the number of characters and the amount of dialogue possible. I think that this will be a big challenge to balance number of panels, amount of dialogue, and number of characters to make a good cartoon that conveys content while also being visually interesting and this is a challenge that I'd like to work on.

Another personality trait plus is that I can take constructive criticism without getting bent out of shape. If I put together a cartoon and there is something that the rest of the group does not like, then I certainly don't mind changing things.

All in all, I am most interested in creating an excellent product. I am flexible about what role I take in the group. I do work well with other and I am a strong believer in collaboration. I hope those are traits that other in this group share (flexibility and collaborative) so this can be an excellent experience for all of us. I look forward to reading everyone else's info on their wiki!**

Information on Instructional Design models for EDET 722 based on information from: Brown, A. & Green, T. D. (2006). The essentials of instructional design: Connecting fundamental principles with process and practice. Upper Saddle River: NJ: Pearson

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